Obsidious Review – A Rocky Cosmic Reaper with Final Boss Energy (and First-Wave Growing Pains)
After nearly four years of waiting, anticipation, delays, and watching updates crawl across the internet like transmissions from deep space, Obsidious from the Legendari line has finally landed in my collection. And honestly? My feelings on this guy are a fascinating mix of admiration, frustration, excitement, and “you were this close to greatness.”
If you’ve been collecting as long as I have, you know the dreaded truth: the “wow factor” gets harder and harder to achieve. After handling thousands of figures and reviewing hundreds over the years, it takes something truly exceptional to knock me flat anymore. Obsidious didn’t quite hit that legendary status for me… but he absolutely earned my respect.
And right out of the gate, the design does a lot of heavy lifting.
Who:
"Obsidius, formerly Technis Kor-Se-Vak, an agent of the SKA clan, was presumed dead after discovering an Aeon repository in a treacherous region called the 'Zombie Nebula'. These hidden chambers, believed to contain ancient Aeon artifacts, turned out to be an arsenal where the Aeon locked away dangerous alien weapons. Among them was the Dread Scythe, crafted from the ebony bones of a dragon-like creature, called a Voidreaver. Upon touching it, Kor fell under its influence, becoming bonded with the scythe. It granted him chitinous obsidian armor and the ability to manipulate space-time, but only by consuming the souls of his victims."
Image: box back showing Obsidious artwork in black and red, accessories above, character bio text block, barcode, age rating, and recyclingsafety icons.
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What:
""MetaTravelers: Legendari" unveils an expansive new universe of characters with rich lore and interconnected storylines crafted in collaboration with the creator of the "Guardians of the Galaxy" and with ex-Marvel and ex-DC Comics creators. This first edition includes a diverse collection of 14 figures designed and engineered with legendary toy maker, Four Horsemen Studios. Each figure stands 7 inches tall, features up to 29 points of articulation, and comes with various interchangeable parts and accessories built for customization."
Image: box bottom with barcode, “LEGENDARI OBSIDIOUS MTL-GND-0009,” Meta Travelers websiteemail, age 15+ icon, recycling symbols, Meta Travelers logo, and © 2025 Meta Travelers Inc.
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This thing radiates “final boss energy.”
The moment you throw on that wired hooded cape, the figure transforms from “cool rocky skeleton creature” into something that feels like it stepped out of a dark fantasy RPG cutscene. There’s a huge grim reaper meets stone demon vibe going on here, and honestly, his design screams Soul Calibur villain to me in all the right ways.
Image: box front-“Legendari” First Run Series action figure named “Obsidious,” a black, armored, demonic-looking character with red accents and a large, jagged, curved tail-like weapon.
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The rocky sculpt work is especially impressive. Texture matters a lot to me as a blind collector, and Obsidious absolutely nails that tactile experience. The rough volcanic surface genuinely feels like jagged obsidian under your fingers. The sculpt communicates material beautifully, which is something many figures fail at.
Image: This is a highly detailed, non-human collectible figure with a biomechanical, demonic design.
The body is a dark gray with intricate sculpted armor plating that looks almost organic, covered in layered ridges, swirling panels, and tech-like grooves. The torso has a circular, recessed chest section with mechanical ribbing around it, giving the impression of an armored core or power source at the center.
The head is skeletal and monstrous. The jaws are stretched open in a permanent snarl, showing rows of sharp, gold‑yellow teeth. The face and jaw area are painted in a brighter silver, which contrasts against the darker gray of the body. Small, vivid red eyes are set deep in the skull, giving it a menacing, glowing look.
The limbs are heavily armored, with sculpted musculature and raised patterns on the shoulders, thighs, and shins that echo the biomechanical theme. The joints are clearly segmented at the shoulders, elbows, hips, and knees, indicating multiple points of articulation for posing.
Overall, the figure has an aggressive, alien-warrior presence, with complex sculpt work and selective silver and red paint hits that emphasize its monstrous features.
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And that cape? Whew.
That cape is the MVP of the entire package.
It has this dramatic Spawn-like presence thanks to the wired edges, adding movement, silhouette, and menace that the base body honestly needs. Without the cape and hood, Obsidious feels a bit chunky and toy-like. With them? Suddenly he becomes this looming executioner from the edge of reality itself.
Image: This image shows the same monstrous, biomechanical collectible figure, now fully outfitted with its cloak and extra detailing.
The character wears a dramatic fabric cape that is black on the outside and a deep red on the inside. The cape flares outward in large, jagged, tattered panels, giving it a shredded, battle‑worn look. It attaches around the shoulders and frames the figure’s upper body.
Over the head is a pointed hood made of the same black-and-red fabric. The hood shadows the skeletal, silver-painted face, making the glowing red eyes and gold‑yellow teeth stand out even more, like a demonic sorcerer.
The torso armor is now heavily embellished: multiple sculpted tentacle‑like cables curl out from the chest and abdomen, looping downward. Between them, vivid red markings and symbols are painted over the dark armor, running in jagged lines down the center of the body, suggesting corrupt energy or arcane runes. Silver accents highlight raised details and the ends of the tentacles.
The arms and legs remain in their dark gray biomechanical armor with silver boots and gauntlets, and the figure is posed upright with arms slightly out, as if channeling power. Overall, the presentation feels like a hellish warlock version of the character, combining the original alien armor with ritualistic robes and sinister energy effects.
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Now let’s talk about the Dread Scythe.
The weapon design instantly triggered nostalgia for me because it reminds me so much of the scythe that came with Shriek from the old Skeleton Warriors line back in the 90s. Oversized, sinister, ridiculous in the best possible way. It looks fantastic in-hand… well, theoretically in-hand.
Image: This image shows a single accessory, likely a weapon or effect piece for the same demonic figure.
It’s a long, twisted, organic-looking tendril that curves across the frame. The main “handle” end is dark gray, gnarled, and root-like, with several sharp, jagged protrusions along its length, as if made of hardened, demonic vines or bone.
At the opposite end is a more elaborate, monstrous cluster: layered, ribbed textures form a clawed, skeletal structure, painted in a mix of dark gray and bone tones with small red accents that resemble eyes or glowing sores. From this mass, several thin, spike-like protrusions extend forward, painted in a fleshy orange-red, giving it a barbed, parasitic feel.
The piece overall reads like a living, cursed whip or tendril weapon, designed to match the biomechanical, hellish aesthetic of the figure you showed earlier.
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Because unfortunately, the wrists on this guy are way too loose to properly support the weapon.
And that becomes one of the figure’s biggest frustrations.
Trying to pose Obsidious with the scythe can turn into a balancing act worthy of an Olympic event. The wrists want to spin under the weapon’s weight, making stable poses annoyingly difficult. Add in a chest plate that falls off easily and the fact that the lower jaw immediately popped off the second I removed him from the package, and you start seeing the rough edges of this first-wave release pretty quickly.
Thankfully, the jaw snapped back on easily enough, but still… not exactly the grand dramatic unveiling you want from your soul-devouring cosmic horror.
Image: A demonic armored figure surges forward out of the shadows, framed by a huge, tattered cape that spreads behind it like torn wings. The cape is red on the inside, dark on the outside, with jagged holes and curling edges that suggest violent motion.
Cold white light from the right slices across the scene, picking out the sculpted details of the figure’s dark gray armor. The chest and limbs are covered in layered, biomechanical plates, with raised cables and ridges. Glowing red markings run down the center of the torso, like burning sigils etched into metal.
The character wears a hood that partly hides a skeletal, silver face. The jaw is open in a permanent snarl, with sharp teeth exposed and deep-set eyes giving an eerie, menacing stare.
Both arms are thrust forward, gripping a long, twisted weapon that looks grown rather than forged. It’s a gnarled, dark tendril with jagged protrusions, stretching out toward the left side of the image, where its monstrous, clawed tip disappears into darkness, as if striking an unseen target.
The harsh side lighting creates intense contrast: one half of the figure gleams with reflected white, while the rest melts into black, giving the impression of a hellish warrior caught in a single, dramatic instant of attack.
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The proportions are another mixed bag for me. Obsidious has thick, chunky proportions with somewhat stubby limbs. Combined with the giant torso, oversized cape, and massive scythe, he ends up looking a little more cartoonishly bulky than truly terrifying.
Personally, I think this design would’ve benefited enormously from being stretched out — taller, leaner, more skeletal, more predatory.
Imagine the creature from Pumpkinhead… except forged from black volcanic obsidian.
Now that would’ve been nightmare fuel.
Image: This image shows a close side view of a monstrous collectible figure, focusing on the upper body and head.
The character is sculpted in a muted gray plastic with elaborate, organic armor plating. The torso is covered in flowing, layered panels that resemble a fusion of muscle and armor, with smooth raised lines and embedded shapes running along the chest and abdomen. A darker, recessed section at the waist suggests an armored joint or belt area.
The head is striking: it’s a skeletal, demonic skull with a huge, sweeping horn that curves forward in a tight arc around the side of the head, almost like a coiled ram’s horn made of segmented plates. The face itself is painted in a metallic silver, contrasting with the gray of the horn and body. The jaw is open in a vicious scream or roar, exposing sharp, jagged teeth painted in a dirty gold-yellow that makes them stand out clearly.
Behind the head, the outstretched arm in the background ends in clawed fingers, hinting at a threatening, reaching pose. The lighting is warm from the front with a cooler blue glow behind, which adds depth to the sculpted details and emphasizes the dramatic profile of the horned skull.
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Instead, what we get feels closer to a really good modern Hasbro or Mattel figure. And I mean that sincerely. If somebody handed this to me blind and said Mattel made it, I’d probably go, “Damn, Mattel’s stepping up their game.” But when you hear names like Four Horsemen Studios attached to the project, expectations naturally rise. Compared to elite collector-tier stuff from Four Horsemen, NECA, or McFarlane, Obsidious falls a little short of that premium finish.
Image: Two villainous figures are staged together against a grim dungeon backdrop, as if confronting each other in an underground lair.
At the back stands a tall, demonic armored character in dark gray. It wears a hood and a huge, shredded cape that is red inside and darker outside, spreading out around its legs like torn banners. The body is covered in layered, biomechanical armor, with curling tendril details and glowing red markings running down the chest, giving it the presence of a hellish warlord overseeing the scene.
In front, closer to the viewer, a second character reclines slightly, braced on the cape. This one has a skull-like, yellow-green head with sunken eyes and a sinister grin, framed by a large purple collar and flowing, tattered purple cape. The armor is a mix of dark purple and black with bright yellow skeletal patterns across the chest and limbs, evoking an undead sorcerer. It grips a long teal staff or spear that thrusts forward toward the bottom left, adding a sense of motion and threat.
The dingy stone walls and floor of the printed background, with arched supports and chains, frame the pair like a dungeon throne room, turning the setup into a tableau of two dark powers sharing the same sinister domain.
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Still, there’s something undeniably charming about him.
Maybe it’s the ambition.
Maybe it’s the originality.
Maybe it’s simply refreshing seeing a company trying to build entirely new mythologies instead of recycling Batman and Spider-Man for the 500th time.
And honestly, that effort matters.
Image: A brutal confrontation is unfolding in a dungeon-like setting.
On the right, a towering demonic warrior looms over his opponent. His body is wrapped in dark green, organic armor with layered plates and silver biomechanical details. Red markings slash across his torso, and a coiled, horned head juts forward aggressively. One arm is cocked back, fist clenched, as if ready to strike, while the other hangs menacingly at his side. His stance is wide and powerful, braced against the wall, conveying total dominance.
Below him, a smaller, stone-like figure has been knocked to the ground. This character is entirely gray with a speckled, rock-textured surface and bright blue mechanical-looking hands and feet. A short, flowing cape trails behind as he props himself up on one arm, the other raised defensively toward the oncoming blow. His legs are bent and splayed, making him look stunned and off-balance.
To the left, a printed background of a shadowy stone corridor frames the action, turning the scene into a dungeon beatdown where the demon stands over his fallen foe, moments away from delivering another devastating attack.
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I specifically picked Obsidious out of the Legendari lineup because he blends beautifully into fantasy displays. While much of the line leans heavily into sci-fi aesthetics, Obsidious can stand beside demons, undead kings, dark sorcerers, or monstrous fantasy creatures without looking out of place. He has a wonderfully versatile shelf presence.
Image: Two titans clash in a dungeon corridor, each mid-strike.
High on the right, a horned demon warrior in dark green, organic armor lunges forward off the wall. His body is stretched in a running leap, one leg kicked back, the other braced. Silver biomechanical cables and red markings trail along his torso. Both arms are thrust ahead, gripping a long, twisted, living weapon that ends in a curved, flesh-colored blade. He aims the barbed tip straight toward his enemy’s head.
Facing him from below, a massive armored conqueror stands his ground. This figure has purple skin and is encased in heavy gold armor with dark gray underlayers, broad shoulder plates, and thick boots. His stance is wide and rooted, knees bent in readiness. With both hands he raises an enormous double-edged sword, the metallic blade angled up to intercept the incoming strike.
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Now… before I wrap this up… I do need to bitch about one thing involving Meta Travelers as a company.
And to be fair, this wasn’t entirely their fault… but oh my God, guys.
So for those who don’t know, when I order figures from the U.S., I have them shipped to my mailbox in Point Roberts to save on shipping costs. Every individual item that arrives there costs me about five bucks to pick up.
I picked up my huge box of Legendari figures. Everything’s good. Everybody’s happy.
Then the following week, I suddenly get notified there’s letter mail waiting for me.
Another five dollars gone.
You know what it was?
A separate mailed “thank you” note from Meta Travelers.
GUYS.
PUT.
THE.
THANK YOU NOTE.
IN.
THE.
BOX.
I basically paid five dollars to receive a thank-you card that could’ve ridden shotgun with the figures it was thanking me for buying in the first place. That’s the kind of accidental comedy that only collectors understand. Somewhere out there is probably a very sincere employee who thought they were doing something sweet while Canadian collectors quietly screamed into the void.
But honestly? Weirdly enough… that also kind of fits the charm of this whole line.
Image: Two caped antiheroes share the same hellish corridor, each radiating a different kind of power.
At the back stands a tall, horned demon in dark green, organic armor. His chest is wrapped in silver biomechanical cables and glowing red markings, and a ragged red-and-black fabric cape spills around his legs in torn, flame-like shapes. A hood frames his skeletal, silver face, teeth bared in a permanent snarl as he looms like a dark overseer.
In front of him, another warrior in black and silver armor lunges forward. This character wears a sculpted red cape that sweeps out behind him and a mask with white eyes and bone-like accents. His suit is a mix of charcoal gray and metallic silver with sharp, angular patterns running down the torso and legs, giving him a sleek, supernatural soldier look.
Both of his arms are raised, and from each hand bursts a swirling mass of bright, translucent green energy, shaped like roaring flames or ectoplasmic blasts. The twin green streams angle upward and outward, as if he’s unleashing a powerful attack or summoning magic within the dungeon setting behind them.
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Legendari feels ambitious, rough around the edges, passionate, slightly chaotic, and deeply earnest. Much like Obsidious himself, it doesn’t always land perfectly, but there’s enough imagination and heart here that I genuinely want to see where Meta Travelers goes next.
At the end of the day, Obsidious is a figure I like more than I love.
But sometimes those are the figures that stay interesting the longest.
You can check out more of my artwork, reviews, podcasts, and projects over at:
JohnnyTiger.com
TigerTactile.com
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